Tuesday, May 25, 2010

PM2SWMU



This is my base mesh for my next project, Code named PM2SWMU or "put me to sleep and wake me up". In an older post of my blog I had a picture that said this at the bottom. I always wanted to do a 3d concept of it and now Im going to do it. There are a few things little things I have to do to the mesh before taking it into Zbrush but for the most part this is it




Friday, April 30, 2010

GARGOYLE CHARACTER ROTATION





Here are some screenshots of the 4 armed gargoyle. I poured so much energy into this model and I wished I could have poured more into it. Unfortunately trying to keep up with classes and writing papers altered my focus. I do really love this model but the next one will be better.

Monday, April 5, 2010

3D Model

This is the model I am going to be working on for the contest that is being held a UB. It was a pain trying to figure how I could alter his anatomy to make it look realistic. This is him in his most simplest form without wings, spikes and all the other things that make a character look cool.

Weapon concept (The Halo)

This is a weapon I am working on for a character I plan to create after I finish making the gargoyle. This is just a picture of how the weapon is summoned and a look at it from the side view.


The Halo concept 2

This is what the weapon will look like from the front.

Wielder of The Halo
This is what the character will look like from the front and side view. I am going to redo the side of the character because he looks too slim. Also I plan on drawing the character from the back.
Halo Wielder concept 2
This are drawing I did to create each individual part of the character as I was coming up with the concept. After coming up with all the concept pieces I put them all together and made the character up top. (I gotta give this character a name)
wielder of The Halo concept 3
Here is the 3rd concept of the character. This was actually the first picture I drew of the character. I started with the head then created a body and drew armor on it. I kept draing armor on it to see which pieces look the coolest while still allowing the characters parts to freely move.
concept refs
knightmare frame lancelot
Karas
Guyver
various Gundams

Thursday, January 28, 2010

Almost there


This is the ninja almost finished. I plan on takin her into zbrush and squeezing all the detail I can get out of her. Thanx Mr.Carter for answering my email. Some of the things you said sounded chinese but Im sure I will understand it better once I look at the tutorials I got off line. Mr.Carter if your reading this, dont think you can dump me and Marc man after one semister lol. your still our mentor. Thanx for all your help!!! Marcman if your reading this I wont let you leave me behind. See u at the top :)

Saturday, January 23, 2010

Skizull


I was bored so I decided to create a skull in Zbrush. I modeled it out of a sphere. Im still looking at tutorials videos trying to get a better understanding of the power of Zbrush but it is amazing what you can do with just the move and standard brush. Peaces!!!

Friday, January 22, 2010

Ninja Head


Markman showed me that the last Head I uploaded was off and after seeing my mistakes, changed it to someting I felt looked better. Now I haveta finish the body and retopologize them both and connect them. Peaces!!!

Monday, January 18, 2010


Ninja Face Reference


Ninja Face Model

This model doesnt contain much detail in the lips and nose because the character has a cloth around her face. I wanted the nose to transition into the cheek rather than give it hard detailed edges and the same with the lips. I plan on taking this into zbrush to improve around the neck and forehead. Also in Zbrush I will add her 2 ponytails. Peaces!!!