Tuesday, November 30, 2010

color scheme



This is the color scheme. I like it alot, I based it off of ninja gaiden armor. After I finish modeling the hands i have to unwrap and then its painting uvs in photoshop from there. I need to plan my time out accordingly so that I finish before the due date of Dominance War PreComp.Peaces uuurrrrbodeee

Saturday, November 27, 2010

Assassin Archer update


I have to model her small close range Katana and her leather strap ninja footsy thingies... Sicness and Peaces to everyone during the holidayz

Thursday, November 25, 2010

Assassin Archer (Shadow Class)



This is the very beginning stages of my Assassin Archer. Dont think just because I havent been uploading I havent been working. Actually I have been working on a lot. Most of it has be 2D stuff but I stay grindin. I did work on EEnaut but I decided to drop the project after I saw the Dominance War 4 winner. After looking at the construction of that I felt like I had to step my game up and all old stuff was obselete. Seeing that motivated me alot and I refuse to go back.

Thursday, August 26, 2010

Eenaut






I was thinking about killing the EEnaut project but now I have decided to keep it going

Wednesday, July 14, 2010

PM2SWMU






Here is the project I was working on before I started GMAN ( I changed his name to W.R.A.T.H) called Put Me To Sleep Wake Me Up. I got mad working on Wrath so I came back to this project. It is turning out like I wanted to and it is making me very happy. It is symbolic of physical death and spiritual ressurection and that even death is powerless to seperate me from the Hands of God. I have to do some other things to this to make it come out like I saw it in my mind. I dont want to tell what Im going to do to it cause I would rather it be a surprise but I will say I have to fix the normal map on the male model to make it render the way I want it to. LOL sicness.... Unashamed... Peaces

Wednesday, July 7, 2010























































I recently finished unwrapping the body. Now I have to do the mask, the glass cap, and the newly attached parasite. Those other things should be easy but that dang body seems like it too forever. I hate unwraping, in the future I will invest in some software that makes it easier and quicker. I dont know how I feel about the parasite yet. I like the form of it but I dont know how I feel about the tentacles yet. I think Im going to leave it alone and if i think it looks good tomorrow ill keep it but if not then back to the drawing board. I know that the parasite is going to have an eye on in kinda like nightmare sword from Soul calibur but I was thinking about making one big eye then covering the rest of the parasite with smaller eyes varying in size. IDK I just want a really pretty portfolio piece. im also concepting my next character. I will reveal it in the future... Peaces everyone c u lata

Saturday, July 3, 2010

Gman

















































































































This is the base mesh. I learn new things every time I model a new character. I like him I just need to edit a few things on him. I really dont like his mutant hand. I dont know if I should try to edit it further in max or just take it to zbrush and correct everything there. Other than the hand there are a few small things i dont like but next time i create a new characterI know how to make it flow sic-er. Things I do like are the form and topology of the overall mesh. It is animatable and it will bend properly in necessary areas. Last thing I have to create is the torn chemical suit. I would like to thank Marc man cause he keeps me motivated and also Mentor Carter cause he's just awesome. Peaces!!!

Thursday, June 24, 2010

Thursday, June 17, 2010

GMan



















im so happy, my stupid wacom pen broke so I had to get a new one and it just came in today YAY. Now i can get back to work. Im working on concepting my new character further. He is still being birthed in my mind so ideas for him keep changing. Im going to dump the mechanical arm and back piece. Instead im going to replace the back piece with a parasite that has tentacles going inside of my character. Also instead of a metal arm I am going to give him a mutated one. I want him to lean towards being more organic rather than machine. Like I said I am still concepting him out so I plan on drawing him a few more times so he can beome more of a solid character in my mind.

Friday, June 11, 2010

sss easy skin





























SSS Easy skin render. It looks ok but I am going to try and retopologize/remesh it in zbrush to see if i can get more detail projected onto the mesh. I am happy and frustrated at the same time. This is my first time really using zbrush and max together. The product is coming out better than i thought but it is harder than I thought to accomplish a good product. Ill be happy when I can manuever in between max and zbrush seamlessly but for now I am still working the bugs out and learning from my mistakes.

Thursday, June 10, 2010

GGman


This is the next dude im going to work on. hes is wearing a chemical suit and was involved in a horrible chemical accident gone wrong.

poly painted







after a lot of redos I came out with this. I plan on pluggin this up to rgw sss easy skin in max and seeing what i come out with.


Saturday, June 5, 2010

My PPP (Poly Painting Practice)



Here is my first skin poly painted sculpt. I was just practicing to after watching a few tutorials. I am happy with this because it didnt suck as hard as i thought but it still not where I want to be. I looked at a few tutorials to use Subsurface scatter easy skin in Max. Hopefully when I finish using it the skin will look even better than this. Peaces!! *_* \\_//


Wednesday, June 2, 2010

Da neu stuph!!!








Here is the sculpt of the model I plan on using for my animation. I was looking for a good polypainting source but I couldnt find one I didnt have to pay for. So I brought a zbrush character sculpting book. While It was on the way I created and am still working on the character below. All my characters so far have focused on anatomy. I want this one to be more along the lines of fantasy. I havent given him a name yet but he is the product of a chemical disaster. He is wearing a chemical suit torn with his robotic arm exposed. He is wearing a gas mask but the gas masked has become a tool of his mutation. Kinda like the helghast from Killzone (Helghast is awesome). He is a mixtured between the tyrant from resident evil, helghast, and the one dude that attached a chainsaw to his arm to fight zombies. Except this guy has a mechanical arm instead of a chainsaw.


The concept above I didnt put much detail in because I had the image in my head and I just wanted to get the general idea on paper. Now that I have the genreal idea down I will detail each piece of the character.

Wednesday, May 26, 2010

Zbrush test mesh






This is a test sculpt. I was trying to get myself fimiliar with zbrush again. After messing with it in zbrush see how i could change the base mesh to make it more editable.